The flagship

Intusic

Game on.
Reality off.

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What it is

Intusic turns songs into fully branded, playable mobile games.

01

A song comes in

An artist brings one track and their brand.

02

A game comes out

We build a mobile game around that single song, branded to the artist.

03

Fans play it

They discover the artist, keep coming back, and pay the artist directly.

The opportunity

Mobile gaming is more than three times the size of recorded music, and Gen Z lives in both. That gap is what Intusic is built for.

$103BMobile games market (2025)
$31.7BRecorded music market (2025)
92%of Gen Z play mobile games

Sources: Mistplay, Mobile gaming statistics (2025) · Music Business Worldwide, Global recorded music revenues (2025).

Proof of concept

Frankie & The Witch Fingers
Proof of concept · 0:48

Frankie & The Witch Fingers

After the game launched, "Gutter Priestess" became one of the band's five most-streamed tracks.

5,000+Players
40+Countries
$0Ad spend

How the money works

Fans pay the artist they actually play.

  1. 01Discover
  2. 02Play free
  3. 03Earn coins
  4. 04Spend or watch ad
  5. 05Artist paid
  6. 06Come back
  • Artists are paid first, and keep 40% of what their game earns, up to 50% with bonuses.*

* After platform and payment processing fees.

Track record

Our team has shipped dozens of high-profile titles across console, PC, mobile, and VR, including:

Palia
01

Palia

Singularity 6
Alien: Rogue Incursion
02

Alien: Rogue Incursion

Survios
Creed: Rise to Glory
03

Creed: Rise to Glory

Survios

The next hit won't just be heard.
It'll be played.

Learn more at intusic.com (opens in a new tab)